By overriding
layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer.That way you can reduce the amount of layers, and don't have to do any manual layout.
Full Code with Explanation Below
import SwiftUI struct LayerPreviewer: View { var body: some View { LayerDrawer<CAGradientLayer> { layer in layer.colors = [ UIColor.red.cgColor, UIColor.blue.cgColor ] } } } struct LayerPreviewer_Previews: PreviewProvider { static var previews: some View { LayerPreviewer() } } struct LayerDrawer<Layer: CALayer>: UIViewRepresentable { let callback: (Layer) -> Void init(_ callback: @escaping (Layer) -> Void) { self.callback = callback } func makeUIView(context: Context) -> DrawerView<Layer> { let view = DrawerView<Layer>(frame: .zero) view.setContentCompressionResistancePriority(.defaultLow, for: .horizontal) view.setContentHuggingPriority(.defaultLow, for: .vertical) return view } func updateUIView(_ uiView: DrawerView<Layer>, context: Context) { callback(uiView.layer as! Layer) } } final class DrawerView<Layer: CALayer>: UIView { override class var layerClass: AnyClass { Layer.self } var actualLayer: Layer { layer as! Layer } }
Explain Please
This SwiftUI code defines a custom
LayerPreviewer
view that allows you to create and preview a Core Animation (CALayer) within a SwiftUI view hierarchy. It uses the
LayerDrawer
and DrawerView
components to achieve this.LayerPreviewer
is a SwiftUIView
that you can use to preview a CALayer. It uses theLayerDrawer
view to configure and draw the layer.
struct LayerPreviewer: View { var body: some View { LayerDrawer<CAGradientLayer> { layer in layer.colors = [ UIColor.red.cgColor, UIColor.blue.cgColor ] } } }
- In the body of
LayerPreviewer
, it usesLayerDrawer<CAGradientLayer>
to create aCAGradientLayer
. Inside theLayerDrawer
initializer, you pass a closure that configures the properties of theCAGradientLayer
, setting itscolors
property to a gradient from red to blue.
LayerDrawer<CAGradientLayer> { layer in layer.colors = [ UIColor.red.cgColor, UIColor.blue.cgColor ] }
LayerDrawer
is a SwiftUIUIViewRepresentable
view that bridges between SwiftUI and UIKit. It's generic over aLayer
type that should be a subclass ofCALayer
. It takes a callback closure that allows you to configure the layer.
struct LayerDrawer<Layer: CALayer>: UIViewRepresentable { let callback: (Layer) -> Void init(_ callback: @escaping (Layer) -> Void) { self.callback = callback } func makeUIView(context: Context) -> DrawerView<Layer> { let view = DrawerView<Layer>(frame: .zero) view.setContentCompressionResistancePriority(.defaultLow, for: .horizontal) view.setContentHuggingPriority(.defaultLow, for: .vertical) return view } func updateUIView(_ uiView: DrawerView<Layer>, context: Context) { callback(uiView.layer as! Layer) } }
- In
makeUIView(context:)
, it creates an instance ofDrawerView<Layer>
, a UIKitUIView
subclass that acts as a container for your custom layer. It sets the compression resistance and content hugging priorities for this view.
- In
updateUIView(_:context:)
, it calls the callback closure with the actual layer (uiView.layer as! Layer
) to configure it based on your specifications.
DrawerView
is a UIKitUIView
subclass that provides a layer-based view. It overrides thelayerClass
property to specify the type of layer it should use, which is defined by the genericLayer
type.
final class DrawerView<Layer: CALayer>: UIView { override class var layerClass: AnyClass { Layer.self } var actualLayer: Layer { layer as! Layer } }
- Finally, there's a
LayerPreviewer_Previews
struct that allows you to preview theLayerPreviewer
in Xcode's SwiftUI canvas.
In summary, this code allows you to create a SwiftUI view (
LayerPreviewer
) that can render a CALayer
, specifically a CAGradientLayer
, and configure its properties using a callback closure. It uses UIKit's
DrawerView
as an intermediate layer-based view within the SwiftUI hierarchy to achieve this. This can be useful for incorporating Core Animation layers within your SwiftUI views.